Tuesday, July 10, 2012
Links of Note and Possibly the Greatest Magazine Cover Illustration Ever
Wednesday, May 16, 2012
Giant Monster Rampage: The Game
In the mood for a tabletop game but can’t bear the idea of sitting through another tedious session of Monopoly? Game author Ken Lewis just might have a solution to your problem.
The game doesn’t really have any pieces other than what you decide to use to represent the monsters and buildings: action figures, a drawing on a card, ground beef sculptures (not recommended)... whatever you have on hand. The game can be purchased at the link below and is available as a printed copy or digital PDF form:
Saturday, April 14, 2012
Links of Note and Dapper Ultramen

Being Ultraman isn’t always about fighting monsters. Sometimes it’s just about looking classy.

Some details of the Godzilla: Half-Century War comic mini-series due out in August by artist/writer James Stokoe. (Comics Alliance)

Comic Book Resources has revealed further info and conceptual artwork for the Dinosaurs vs. Aliens project. (Comic Book Resources)
Sunday, September 25, 2011
Monsters Ate My Condo
Here’s a quick commercial for Monsters Ate My Condo! from Cartoon Network games, which is now available from the iTunes App store. It’s hard to tell from the footage but the gameplay seems be a sort of Tertis-style deal of linking up similarly-colored blocks.
Additional information is available at the game developers’ site, PikPok.
Thanks to blog reader Benjamin for the head’s up!
Sunday, March 20, 2011
Man vs. Giant Bug

Once again, aliens are attempting to take over the planet and obliterate mankind in the upcoming video game, Earth Defense Force: Insect Armageddon, a follow-up to 2007’s Earth Defense Force 2017. It seems that this time around, the invaders may have drawn some inspiration from the 1960’s Mars Attacks! trading cards; specifically, where the Martians dramatically enlarge Earth insects then unleash hordes of them onto the helpless population.

In Insect Armageddon, the players will take the role of armored troopers that battle colossal ants, spiders and hornets, as well as giant robots. Don’t take my word for it- check out the trailer:
It seems that the human forces have access to robot vehicles in some missions as evidenced by the two-legged mech that briefly appears in one shot; a logical strategy, considering that robots are the most effective weapon against giant monsters. It’s a scientific fact.
(Special thanks to blog reader Benjamin for the trailer links)
Thursday, October 28, 2010
Monster Island: The Game That Never Was

Irrational Games (the studio responsible for the BioShock titles) recently posted an old, unused pitch idea for “Monster Island” on their website: an action strategy video game wherein the player could control a city-demolishing monster OR the hapless humans attempting to survive its destructive spree. Some of the proposed ideas included:
- Twenty different playable creatures as well as the option to create an original monster.
- Three different times periods/locations: Ancient Greece, Medieval Europe and 1950’s Japan.
- Resource management-based gameplay if playing on humanity's side.
- Multiplayer mode for four players.

Having read through the document (which you can download as a PDF here) and lamenting that this project never went into production, I can’t help but suspect that a significant reason as to why it never saw the light of day was due to the fact that it was too large in scope for the game systems that existed at the time of the pitch. As awesome as the outlined concepts sounded, I can't imagine a PS2 or X-Box being able to accommodate the extent of what the developers were considering.
That being said, I could totally see the current generation of game systems handling said ideas just fine. C’mon, Irrational Games- just because you passed on the opportunity ten years ago doesn’t mean you have to abandon the idea forever! I’m still waiting for something to fill the void left by the non-existent sequel to Playstation’s War of the Monsters...
Tuesday, August 24, 2010
Eat Them!
This December will see the release of Eat Them! for the Playstation Network. Watching the trailer, I’m very much reminded of the old Movie Monster game for the Commodore 64. The “build a monster” concept could be potentially interesting, although the various creatures shown in the video seem to be kinda similar to each other, design-wise (granted, being that this is an early trailer and all, the finished game might offer more visual variety to the monster parts).
Thanks to Benjamin for the head’s up!
Tuesday, April 6, 2010
Tremors: The Web Game

Here’s a neat online distraction that’s been making the rounds on the web: a retro-styled game based on the movie Tremors. Your mouse controls left/right movement and the left click allows you to jump. Each new survivor you gain starts a wave of “Grabboid” attacks and it’s game over if the Kevin Bacon character (the one you start with) gets killed. Just like in the original film!
Play it here: Tremerz
Monday, January 11, 2010
Choose Your Own Dragon Adventure

Here’s a cute little text-based game I stumbled across on io9.com today: Choice of the Dragon is an online throwback to the old “Choose Your Own Adventure” books from the 80’s wherein you assume the role of a fire-breathing, princess-abducting dragon. The choices you make as the story unfolds will not only determine whether your creature is a cunning, aloof fiend or a hateful engine of destruction, but your level of prominence in the surrounding kingdom and the size of your treasure horde as well. No graphics to be found here, mind you; this is strictly old school, use-your-imagination-you-lazy-kids territory. Play it here:
Thursday, November 19, 2009
Trap Master

Here’s a weird little desktop defense-style game I found recently; you take control of a dungeon-dwelling creature out to protect its “Doom Chest” from an onslaught of angry villagers (should they manage to destroy said item, the game is over). Your monster can move freely around the area to either blast away the interlopers or chow down on them to renew its energy. Clearing out the level of intruders earns money which can be used for upgrades or to purchase contraptions that will slow down or damage the enemy units.
Be forewarned; things get considerably hectic with each subsequent, ever-increasing wave of attackers. I didn’t last very long before the villagers made hamburger out of my Doom Chest, but I fully admit to being lousy at games like this. Perhaps you might fare better.
Play it here: Trap Master
Saturday, July 25, 2009
Who Ya Gonna Call?

A tip of the hat to blog reader Benjamin for bringing an upcoming Nintendo DS release called Kaiju Busters to my attention. It’s another game that makes use of the Ultraman franchise (although Ultraman himself is absent); in this case, plugging it into something that, at a casual glance, seems to have been inspired by Capcom’s Monster Hunter series.
I did some further digging around online and found out some additional tidbits of info (there’s really not much at this point):
- players can battle alongside three other characters
- 500 different weapons (within nine categories)
- 500 defensive items
- Seven different planets to explore
- Over 40 giant monsters to fight
- More than 300 missions
- Comes with free ham
Okay, so I made that last one up. I’m just making sure that you’re paying attention. Anyhoo, a giant monster-themed game is something that has been long overdue for the DS, so I’ll definitely be picking this one up when it’s released around winter. You can also check out a brief trailer here.
Wednesday, June 10, 2009
The Last Guardian (a.k.a. “Project Trico”) Screenshots

It seems that the video game Project Trio that I reported on not too long ago has been given its official title, The Last Guardian. There’s still nothing new in the way of details about the actual gameplay or plot, but Kotaku.com has a bunch of recently-released screenshots to peruse. You can check them out here.
One detail of interest that I didn’t notice in the teaser trailer when I watched it (but can be clearly seen in these new pictures): the cat/griffin thing seems to riddled with arrows. What could that be all about, I wonder? Given that this is a Japanese game, I can’t help but suspect that the creature might have a tragic end waiting for him at the story’s completion...
Sunday, May 24, 2009
Project Trico

Here’s a teaser trailer for an upcoming video game by the same folks responsible for ICO and Shadow of the Colossus (two great PS2 games, BTW). There’s not much to go on in terms of what the game is exactly about, but I suspect that it might be an exploration-style adventure in the vein of ICO. The giant baby griffin will probably act as a support character that helps the player reach otherwise unaccessible areas. Nonetheless, color me interested!
I tried (unsuccessfully) embedding both a YouTube and Gametrailers.com video with the original version of this post, but the picture of the former kept getting cut off (I’ve noticed this issue with Blogger ever since YouTube switched over to a widescreen format) and the latter had some sort of HTML code problem and wouldn’t post at all.
Here’s the link to the Gametrailers.com site: Project Trico
And you can view it here in HD: Project Trico on YouTube
Monday, May 18, 2009
More Free Games
Here are a couple of free online games I discovered recently; nothing deep, but good if you need to get rid of a couple of minutes (click on each title to go to said game).
Run around and eat hapless stickmen, uh- people in order to change into larger and more versatile forms. Each transformation gives the player a couple of different choices with regards to what kind of monster they can become next.
Robot Dinosaurs That Shoot Beams When They Roar
A fun but incredibly short game with the aesthetic of a bad 80’s cartoon.. and I mean that in a good way. Needs a longer sequel. ROOOOOOAR!
Thursday, January 1, 2009
Cyborg Dinosaurs vs. Corn Chips

Here's a weird post to kick off 2009... apparently Microsoft and Doritos held a contest not too long ago which challenged ordinary folks to come up with a video game based around whoring out tortilla chips. The winner of said contest had the good taste to base his concept around giant monsters, which lead to the creation of Doritos: Dash of Destruction, a free X-Box LIVE Arcade download.
As any self-respecting paleontologist will tell you, the prehistoric Tyrannosaurus Rex often supplemented its carnivorous diet with spicy tortilla chips when meat was unavailable. Keeping in step with this idea, players control an armored dinosaur in its destructive pursuit of a Doritos delivery truck through a small urbanized area. One can also play as the truck escaping the T-Rex in both single and multi-player mode. From what I saw in a gameplay video, the environmental destruction is admittedly pretty neat-looking and the monster sports an appealing design. There's not much in the way of depth to this thing, but what would one expect from a promotional gimmick for zero dollars?
Source: Gametrailers.com
Sunday, September 14, 2008
The Movie Monster Game

It’s a pretty simple and clunky game by today’s standards, but for its time it was fairly decent. The player was given the choice of a creature to control, a famous city to wreck and specific objective to accomplish. The real kicker though, was that the publisher not only actually managed to secure the licensing rights for Godzilla to be used as a playable character, but also kept his appearance relatively faithful to his proper Japanese design (okay- within the admitted limits of the C64’s graphical capacity. Nevertheless, the box art and game title screens are decently Japanese-accurate).

Pulling off this legal accomplishment was probably fairly expensive, which might explain why the rest of the monsters in the game consisted of knockoffs: a giant tarantula named “Tarantus”, a green blob called “The Glog”, an enormous wasp known as “Spectra”, the giant robot “Mechatron” and “Mr. Meringue”- an obvious counterfeit Stay-Puft Marshmallow
The actual play experience was kind of weird in that the monsters were not terribly durable and would expire pretty quickly, especially once the military showed up. This was due to each monster’s “Endurance” bar having the dual purpose of representing health AND for performing actions. Destroying a building meant repeatedly walking into it... which would cost Endurance each time (the larger the building, the more hits it required to collapse it). Using a monster’s signature special attack (like Godzilla’s breath weapon)... would cost a good chunk of Endurance. Being hit by military attacks... would drain Endurance. The math was definitely not on the player’s side by any stretch. If memory serves, stepping on civilians would restore your health but the actual amount was pretty minor and as none of the monsters could move terribly fast, it wasn’t a reliable method to stay alive. In a roundabout way, the strongest character out of bunch actually ended up being The Glog; its special attack was acidic skin that could slowly destroy a building with a single tap, thus excusing the need to slam into said target repeatedly (and exhaust Endurance in the process).
A nice touch was that each game would bookend with a quick sequence inside a movie theatre, complete with opening and closing credits, playing into the idea that the game itself was actually a film being watched by an audience. It’s a theme that would resurface again years later in the War of the Monsters game, which featured a menu based around a drive-in movie theatre lot.
Overall, The Movie Monster Game wasn’t anything terribly spectacular, but certainly well-intentioned and does have the distinction of being one of a small handful of giant monster-themed games to exist for PC’s. Ah, nostalgia!
Wednesday, August 27, 2008
Winezilla!

Sunday, May 11, 2008
Daikaiju Ultra Battle Coliseum

The whole card thing supposedly has been dropped in the Wii version in favor of using the motion-based controls that the system is famous for in order to guide the monsters’ actions. I’m not 100% sure what the game features in the way of interactive environments, but based on the screenshots I could find, I would guess that the surrounding cityscape is merely a backdrop verses something that the player could knock down during the course of a battle.
It’s hard to say if this title will ever see a North American release, given that the Ultraman franchise is nowhere near as popular or recognized over here, but stranger things have happened.
Saturday, April 26, 2008
Monsterpocalypse Site Makeover

Friday, April 18, 2008
King of the Monsters Revisited
