Wednesday, September 26, 2007
Monday, September 24, 2007
You can find his blog here:
And his website full of cool artwork here:
As I have previously mentioned in one of my earlier posts on the subject, I’m not a terribly huge fan of variations on a given character taking up entire playable slots in fighting games- it just seems like a bit of a cheat as it arguably amounts to playing the same character twice with only slight differences in strengths, abilities and appearance. Mecha-King Ghidorah is certainly no exception to this opinion. Ah, well.
So anyhow, moving right along...
Admittedly, Megaguirus was one of the last characters I played in Godzilla: Save the Earth but I was surprised to find out what an effective and versatile fighter she can be with her speed and energy-draining abilities. I’m happy Pipeworks included her in this new sequel.
Thursday, September 13, 2007
Wednesday, September 5, 2007
I’m glad that see that Baragon in all his GMK-version glory is making a return in this new title as a playable monster. He was one of my favorites from Godzilla: Save the Earth.
Well, it really wouldn’t be a proper Toho daikaiju game without Rodan. He is kind of a fun character to play as his flying ability gives him an almost unfair advantage on terrain-heavy maps, although it conversely does turn him into a bit of an open target for most ranged attacks.
Ah, the composite hybrid of Ultraman and Jack Nicholson. I was never terribly adept at using Jet Jaguar in G:STE, although strangely enough, I did find him to be a bit of a headache as a computer-controlled opponent.
And here I thought that this character would never make an appearance due to the same messy licensing problems that kept him out of the previous game incarnations- I’m glad I was wrong! I’d imagine that Titanosaurus be able to use his signature whirlwind-inducing tail whip maneuver that he displayed in Terror of Mechagodzilla; although within the context of the game, it will probably be relegated as a special ranged attack.